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Mozilla Firefox free download takes only a minute or two to download firefox browser and install firefox internet browser in Windows 10, Windows 8.1 and Windows 7. Firefox 2017 is the best internet browser for 2017.Here's the download link to get Firefox from Mozilla for free:BTW: Mozilla Firefox Internet browser is available in three different platforms: download Firefox for Desktop, downlaod Firefox for iOS and download Firefox for Android. My video shows you where those downloads are located up on Mozilla website, so you can get them for your other devices like iphone and android phone too.
This exhibit I christened 'RISCy Business,' a collection of various classic RISC-based portables and laptops. The machines I had running for festival attendees were a Tadpole-RDI UltraBook IIi (UltraSPARC IIi) running Solaris 10, an IBM ThinkPad 860 (166MHz PowerPC 603e, essentially a PowerBook 1400 in a better chassis) running AIX 4.1, an SAIC Galaxy 1100 (HP PA-7100LC) running NeXTSTEP 3.3, and an RDI PrecisionBook C160L (HP PA-7300LC) running HP/UX 11.00. I also brought my Sun Ultra-3 (Tadpole Viper with a 1.2GHz UltraSPARC IIIi), though because of its prodigious heat issues I didn't run it at the show. None of these machines retailed for less than ten grand, if they were sold commercially at all (the Galaxy wasn't).Here they are, for posterity. The UltraBook played a Solaris port of Quake II (software-rendered) and Firefox 2, the ThinkPad ran AIX's Ultimedia Video Monitor application (using the machine's built-in video capture hardware and an off-the-shelf composite NTSC camera) and Netscape Navigator 4.7, the Galaxy ran the standard NeXTSTEP suite along with some essential apps like OmniWeb 2.7b3 and Doom, and the PrecisionBook ran the HP/UX ports of the Frodo Commodore 64 emulator and Microsoft Internet Explorer 5.0 SP1.
(Yes, used to be a thing.)Now, of course, period-correct computers demand a period-correct website viewable on the browsers of the day, which is the site being displayed on screen and served to the machines from a 'back office' Raspberry Pi 3. However, devising a late 1990s site means a certain, shall we say, specific aesthetic and careful analysis of vital browser capabilities for maximum impact. In these enlightened times no one seems to remember any of this stuff and what HTML 4.01 features worked where, so here is a handy table for your next old workstation browser demonstration (using a, of course). Framesanimated GIFMozilla Suite 1.7&check&check&check&checkFirefox 2&check&check&check&checkNetscape Navigator 4.7&check&check&check&checkInternet Explorer for UNIX 5.0 SP1&check&check&check&crossFirefox 52&check&check&check&crossOmniWeb 2.7b3&check&check&cross&crossBasically I ended up looting oocities and my old files for every obnoxious animated GIF and background I could find.
This yielded a website that was surely authentic for the era these machines inhabited, and demonstrated exceptionally good taste.By popular request, (after a couple minor editorial changes). I think the exhibit was pretty well received. I'll be putting up the rest of the photos on Talospace, including a couple other notable historical artifacts and the IBM 604e systems the Quake exhibit had brought along, but as always it was a great time and my exhibit was not judged to be a fire hazard.
You should go next year.The moral of this story is the next time you need to make a 1990s web page that you can actually, not that phony CSS and JavaScript crap facsimile they made up for, now you know what will actually show a blinking scrolling marquee in a frame when you ask for one. Maybe I should stick an -powered guestbook in there too. This summer I am very lucky to join the Hubs by Mozilla as a technical artist intern. Over the 12 weeks that I was at Mozilla, I worked on two different projects.My first project is about particle systems, the thing that I always have great interest in.
I was developing the particle system feature for, the 3D editor which you can easily create a 3D scene and publish to Hubs.Particle systems are a technique that has been used in a wide range of game physics, motion graphics and computer graphics related fields. They are usually composed of a large number of small sprites or other objects to simulate some chaotic system or natural phenomena. Particles can make a huge impact on the visual result of an application and in virtual and augmented reality, it can deepen the immersive feeling greatly.Particle systems can be incredibly complex, so for this version of the Particle System, we wanted to separate the particle system from having heavy behaviour controls like some particle systems from native game engines, only keeping the basic attributes that are needed.
The Spoke particle system can be separated into two parts, particles and the emitter. Each particle, has a texture/sprite, lifetime, age, size, color, and velocity as it’s basic attributes. The emitter is more simple, as it only has properties for its width and height and information about the particle count (how many particles it can emit per life circle).By changing the particle count and the emitter size, users can easily customize a particle system for different uses, like to create falling snow in a wintry scene or add a small water splash to a fountain. Changing the emitter sizeChanging the number of particles from 100 to 200You can also change the opacities and the colors of the particles. The actual color and opacity values are interpolated between start, middle and end colors/opacities.And for the main visuals, we can change the sprites to the image we want by using a URL to an image, or choosing from your local assets.What does a particle’s life cycle look like?
Let’s take a look at this chart:Every particle is born with a random negative initial age, which can be adjusted through the Age Randomness property after it’s born, its age will keep growing as time goes. When its age is bigger than the total lifetime (formed by Lifetime and Lifetime Randomness), the particle will die immediately and be re-assigned a negative initial age, then start over again. The Lifetime here is not the actual lifetime that every particle will live, in order to not have all particles disappear at the same time, we have this Lifetime Randomness attribute to vary the actual lifetime of each particle. The higher the Lifetime Randomness, the larger the differentiation will be among the actual lifetimes of whole particle system. There is another attribute called Age Randomness, which is similar to Lifetime Randomness. The difference is that Age Randomness is used to vary the negative initial ages to have a variation on the birth of the particles, while Lifetime Randomness is to have the variation on the end of their lives.Every particle also has velocity properties across the x, y and x axis.
By adjusting the velocity in three dimensions, users can have a better control on particles’ behaviours. For example, simulation gravity or wind that kind of simple phenomena.With angular velocity, you can also control on the rotation of the particle system to have a more natural and dynamic result.The velocity, color and size properties all have the option to use different interpolation functions between their start, middle and end stages.The particle system is officially out on Spoke, so go try it out and let us know what you think! Avatar Display EmojisMy other project is about the avatar emoji display screen on. I did the design of the emojis images, UI/UX design and the actual implementation of this feature. It’s actually a straightforward project: I needed to figure out the style of the emoji display on the chest screen, some graphics design on the interface level, make decisions on the interaction flow and implement it in Hubs.Evolution of the display emoji design.We ultimately decided to have the smooth edge emoji with some bloom effect. Final version of the display emoji designIcon design for the menu user interfaceInteraction design using Hubs display stylesDemo:When you enter pause mode on Hubs, the emoji box will show up, replacing the chat box, and you can change your avatar’s screen to one of the emojis offered.I want to say thank you to Hubs for having me this summer.
I learned a lot from all the talented people in Hubs, especially Robert, Jim, Brian and Greg who helped me a lot to overcome the difficulties I came across. The encouragement and support from the team is the best thing I got this summer. Miss you guys already! Back in January I was privileged to speak at at the University of Waterloo about responsible data collection. It was a bitterly-cold weekend with beautiful ringing the morning sun. I spent it inside talking about good ways to collect data and how Mozilla serves as a concrete example. It’s 15 minutes short and aimed at a general audience.
I hope you like it.I encourage you to also sample some of the other talks. Two I remember fondly are Aaron Levin’s “” about video games that look like file systems and Cory Dominguez’s lovely analysis of Moby Dick editions in ““. Since I missed a whole day, I now get to look forward to fondly discovering new ones from the.:chutten.
The ‘s series can be fun reading; they’re introductory papers intended to provide novices or non-domain-experts with a set of quick, evidence-based guidelines for dealing with common problems in and around various fields, and it’s become a pretty popular, accessible format as far as scientific publication goes.Topic-wise, they’re all over the place:, and are right there next to, or, and lots of them are kind of great.I recently had the good fortune to be co-author on one of them that’s right in my wheelhouse and has recently been accepted for publication:. Hello SUMO community,I have a couple announcements for today. I’d like you all to welcome our two new community managers.First off Kiki has officially joined the SUMO team as a community manager.
Kiki has been filling in with Konstantina and Ruben on our social support activities. We had an opportunity to bring her onto the SUMO team full time starting last week. She will be transitioning out of her responsibilities at the Community Development Team and will be continuing her work on the social program as well as managing SUMO days going forward.In addition, we have hired a new SUMO community manager to join the team. Please welcome Giulia Guizzardi to the SUMO team.You can find her on the forums as. Below is a short introduction:Hey everyone, my name is Giulia Guizzardi, and I will be working as a Support Community Manager for Mozilla.I am currently based in Berlin, but I was born and raised in the north-east of Italy. I studied Digital Communication in Italy and Finland, and worked for half a year in Poland.My greatest passion is music, I love participating in festivals and concerts along with collecting records and listening to new releases all day long.
Other than that, I am often online, playing video games (Firewatch at the moment) or scrolling Youtube/Reddit.I am really excited for this opportunity and happy to work alongside the community!Now that we have two new community managers we will work with Konstantina and Ruben to transition their work to Kiki and Giulia. We’re also kicking off work to create a community strategy which we will be seeking feedback for soon. In the meantime, please help me welcome Kiki and Giulia to the team. One of my most dreaded tasks is that of estimating how long tasks will take to complete while doing sprint planning. These are notes on my recent attempts to get Android builds of Firefox working under WSL 1. After tinkering with this I ultimately decided to do my Android builds in a full blown VM running Linux, but figure these notes may serve useful to myself or others.This was done on Windows 10 using a Debian 9 WSL machine. Without much fanfare or fireworks we put together and shipped a fresh new version of.
We call it version 0.10 and it is based on the 7.65.3 curl tree.tiny-curl is a patch set to build as tiny as possible while still being able to perform HTTPS GET requests and maintaining the libcurl API. Additionally, tiny-curl is ported to FreeRTOS. Changes in 0.10. The largest and primary change is that this version is based on, which brings more features and in particular more bug fixes compared to tiny-curl 0.9. Parts of the patches used for tiny-curl 0.9 was subsequently upstreamed and merged into curl proper, making the tiny-curl 0.10 patch much smaller.DownloadAs before, tiny-curl is an effort that is on a separate track from the main curl.! Hiatus and project changesIn April, we picked up Tecken, Buildhub, Buildhub2, and PollBot in addition toworking on Socorro.
Since then, we've:. audited Tecken, Buildhub, Buildhub2, and PollBot. updated all projects, updated dependencies, and performed other necessarymaintenance. documented deploy procedures and basic runbooks. deprecated Buildhub in favor of Buildhub2 and updated projects to useBuildhub2Buildhub is decomissioned now and is being dismantled.We're passing Buildhub2 and PollBot off to another team. They'll take ownershipof those projects going forward.Socorro and Tecken are switching to maintenance mode as of last week. AllSocorro/Tecken related projects are on hold.
We'll continue to maintain the twosites doing 'keep the lights on' type things:. granting access to memory dumps. adding new products. adding fields to super search. making changes to signature generation and updating siggen library. responding to outages.
fixing security issuesAll other non-urgent work will be pushed off.As of August 1st, we've switched to Mozilla Location Services. We'll beauditing that project, getting it back into a healthy state, and bringing it inline with current standards and practices.Given that, this is the last Socorro Engineering status post for a while.(6 min remaining to read). Somethings SoonerRather than feeling overwhelmed by the pressure of a thorough summary post about the entire Summit, I decided it would be better to write at least about one aspect, session, or portion there of, to get started. Something is better than nothing. Something sooner (even if it wasn’t immediate) is better than a lot, later, or a lot later.Day 1 Badges, Pins, Shirts, And Breakfast!Saturday morning June 29th went relatively smoothly. We had everything setup in time. I finished preparing my “state of” outline.
Everyone signed-in when they arrived, got a badge, chose their color of lanyard (more on that later), pronoun pin(s), and an array of decorative stickers to customize their badge.For the first time we had an anonymous donor who chipped in enough in addition to the minimal $10 registration fee for us to afford IndieWebCamp t-shirts in a couple of shapes and a variety of sizes. We had a warm breakfast (vegetarian and vegan) ready to go for participants.Captions, Codes of Conduct, Safety, And Photo Policy!Another first for any, we arranged a captioner who live-captioned the first two hours of Summit keynotes, introductions, and demos.After welcoming everyone and introducing co-organizers Tiara and Aaron, I showed & briefly summarized our codes of conduct for the Summit:.In particular I emphasized the recent addition from regarding safety vs. Comfort, which is worth its own blog post.Another Summit first, also inspired by XOXO (and other conferences like Open Source Bridge), color-coded lanyards for our photo policy. Which was a natural lead-in for the heads-up about session live-streaming and where to sit accordingly (based on personal preference). Lastly, pronoun pins and a huge thanks to Aaron Parecki for arranging the logistics of all those materials!I told people about the online tools that would help their Summit experience (chat, the wiki, Etherpad), summarized the day 1 schedule, and thanked the sponsors.Video, Outline, And Always AspiringHere’s the.
I think it went ok, especially with so many firsts for this Summit! In the future I’d like to: reduce it to no more than 5 minutes (one or two rounds of practice & edit should help), and consider what else could or should be included (while staying under 5 minutes).
That being said, I feel pretty good about our continuous improvement with organizing and welcoming to IndieWebCamps. As we’ve learned from other inclusive conferences, I encourage all conference organizers to explicitly cover similar aspects (excerpted from the I spoke from). Code(s) of conduct (with multiple organizers and contacts). Photo policy (with clear indicators to self-select). Pronoun pins (or stickers)Consider these a minimum baseline, a place to build from, more than goals. Ideally we should aspire to provide a safe and inclusive experience for an increasingly diverse community. Two more ways conference organizers can do so is by recognizing what the conference has done better this year, and by choosing keynote speakers to provide diverse perspectives.
More on that with State of the IndieWeb, and the IndieWeb Summit 2019 invited keynote speakers.Photos 1, 2, & 4. Hello and welcome to another issue of This Week in Rust!is a systems language pursuing the trifecta: safety, concurrency, and speed.This is a weekly summary of its progress and community.Want something mentioned? Tweet us at or.Want to get involved?.This Week in Rust is openly developed.If you find any errors in this week's issue,.
Updates from Rust Community News & Blog Posts.Crate of the WeekThis week's crate is, a program to show the gist of a directory tree.Thanks to for the suggestion!! Call for ParticipationAlways wanted to contribute to open-source projects but didn't know where to start?Every week we highlight some tasks from the Rust community for you to pick and get started!Some of these tasks may also have mentors available, visit the task page for more information.If you are a Rust project owner and are looking for contributors, please submit tasks. Updates from Rust Core249 pull requests were.Approved RFCsChanges to Rust follow the Rust. Theseare the RFCs that were approved for implementation this week:No RFCs were approved this week. Final Comment PeriodEvery week announces the'final comment period' for RFCs and key PRs which are reaching adecision.
Express your opinions now.No new RFCs were proposed this week. disposition: merge. disposition: merge. disposition: merge.
disposition: merge. disposition: merge.New RFCs.Upcoming Events Asia Pacific.Europe.North America.If you are running a Rust event please add it to the to getit mentioned here. Please remember to add a link to the event too.Email the for access. Rust Jobs.Tweet us at to get your job offers listed here!
Quote of the WeekIf you want to block threads, get your own threads.–Thanks to for the suggestion!This Week in Rust is edited by:,. This is cross-posted from a, a Summer of Code student I have been mentoring.
It’s been a pleasure and I wish her luck in her next endeavor!For me, getting all set to read a book would mean spending hours hopping between stores to find the right lighting and mood to get started. But with Firefox’s Reader Mode it’s now much more convenient to get reading on the go. And this summer, I have been fortunate to shift roles from a user to a developer for the Reader Mode. As I write this blog, I have completed two months as a Google Summer of Code student developer with Mozilla. It has been a really enriching experience and thus I would like to share some glimpses of the project and my journey so far.
Motivation behind choosing this organization and projectI began as an open-source contributor to Mozilla early this year. What really impressed me was how open and welcoming Mozillians were. Open-source contribution can be really intimidating at first.
But in my case, the kind of documentation and direction that Mozilla provided helped me steer in the right direction really swiftly. Above all, it’s the underlying principle of the organization — “people first” that truly resonated with me. On going through the project idea list, the “Firefox Reader Mode Revamp” was of great interest to me. It was one of the projects where I would be directly enhancing the user-experience for Firefox users and also learning a lot more about user-experience and accessibility in the process.
Redesign of the Reader mode in makingThe new design of the reader mode has the following features -. A vertical toolbar is to replaced by a horizontal toolbar so that it is the sync with the other toolbars present in Firefox. The toolbar is now being designed so that it complies with the Photon Design System (the latest design guidelines proposed by the organization). The accessibility of the Reader Mode is being improved by making it keyboard friendly.Mock-up for Reader Mode RedesignThanks to Abraham Wallin for designing the new UI for the Reader mode. Get Set CodeOnce the design was ready, I began with the coding of the UI. I thoroughly enjoyed the process and learnt a lot from the challenges I faced during this process.
One of the challenges I faced during this phase was to make the toolbar adjust it’s width as per the content width of the main page. This required me to refactor certain portions of the existing code base as well make sure the newly coded toolbar follows the same. To Sum it all upAll in all, it has been a really exciting process.
I would like to thank my mentor — for putting in the time and effort to mentor this project. Also I would like to thank — Gijs Kruitbosch and Yura Zenevich for reviewing my code at various points of time.I hope this gets you excited to see the Reader Mode in its all new look! Stay tuned for my next blog where I will be revealing the Revamped Reader Mode into action. Firefox for Android uses your device’s native capabilities: On certain devices, you can use built-in biometrics scanners for authentication. You can also use security keys that support Bluetooth, NFC, or can be plugged into the phone’s USB port.The attached video shows the usage of Web Authentication with a built-in fingerprint scanner: The enrolls a new security key in the account using the fingerprint, and then subsequently logs in using that fingerprint (and without requiring a password).Adoption of Web Authentication by major websites is underway: Google, Microsoft, and Dropbox all support WebAuthn via their respective Account Security Settings’ “2-Step Verification” menu. A few notes.
For Microsoft Accounts, you’ll need to be running the latest release of Windows 10. Look under the heading “Windows Hello and security keys”. For Google Accounts, due to Google limitations you must enroll your security keys via a desktop browser, and then you can use them with Firefox for Android. Look for the heading “Security keys” and choose a USB or NFC key. Additionally you can try Web Authentication out at a variety of demo sites:, or.For technical reasons, Firefox for Android does not support the older, backwards-compatible FIDO U2F Javascript API, which we.
For details as to why, see.Currently for Android does not support Web Authentication. As Preview matures, Web Authentication will be joining its feature set.The post appeared first on. In our for Firefox 68, we’ve introduced a great number of new features. In contrast, Firefox 69 only has a few new additions. Still, we are proud to present this round of changes to extensions in Firefox. Better TopsitesThe has received a few additions to better allow developers to retrieve the top sites as Firefox knows them. There are no changes to the defaults, but we’ve added a few options for better querying.
The browser.topSites.get function has two additional options that can be specified to control what sites are returned:. includePinned can be set to true to include sites that the user has pinned on the Firefox new tab.
includeSearchShortcuts can be set to true for including search shortcutsPassing both options allows to mimic the behavior you will see on the new tab page, where both pinned results and search shortcuts are available. User ScriptsThis is technically an addition to Firefox 68, but since we didn’t mention it in the it gets an honorable mention here. In March, that user scripts were coming, and now they are here. Starting with Firefox 68, you will be able to use the without needing to set any preferences in about:config.The great advantage of the is that it can run scripts with reduced privileges. Your extension can provide a mechanism to run user-provided scripts with a custom API, avoiding the need to use eval in content scripts.
This makes it easier to adhere to the security and privacy standards of our add-on policies. Please see the for an example on how to use the API while we update the documentation. Miscellaneous. The now correctly supports byExtensionId and byExtensionName for extension initiated downloads. Clearing site permissions no longer re-prompts the user to accept storage permissions after a restart. Using alert in a background page will no longer block the extension from running. The API now also supports FTP and WebSocket requests.A round of applause goes to our volunteer contributors, Michael Krasnov, as well as everyone else who has made these additions in Firefox 69 possible.The post appeared first on.
The machines are getting up and running. If you're a nerd, or you aspire to be one, and you're in the Bay Area for the next day or two come by the at the Computer History Museum in Mountain View, CA (across from the Google Panopticon and that weird sail structure they're building). Not a great deal of Mac stuff this year, but there is some Power and PowerPC, including a Daystar Millennium (in a nice black case) accompanied by a couple bits of POWER hardware, including my very favourite 43P, and of course my exhibit, which in addition to a NeXTSTEP SAIC Galaxy 1100 and a couple SPARCs features a PowerPC ThinkPad 860 with its multimedia software operational. Plus come by and see a full exhibit of Apple Newtons, a couple Pippins , lots of homebrew systems and even a fully functional Xerox Star! There's also lots of cool gear to buy in the consignment area if you don't have enough crap in the house.
We're here today and tomorrow. See you then! When we first started building we imagined it would be done as a traditional web service.
A potential user goes to a website, creates an account, then can build experiences on the site and save them to the server. We’ve all written software like this before and had a good idea of the requirements. However, as we started actually building MrEd we realized there were additional challenges.First, MrEd is targeted at students, many of them young. My experience with teaching kids during previous summers let me know that they often don’t have email addresses, and even if they do there are privacy and legal issues around tracking what the students do.
Also, we knew that this was an experiment which would end one day, but we didn’t want the students to lose access to this tool they just had just learned.After pondering these problems we thought might be an answer. It supports anonymous use out of the box and allows easy remixing. It also has a nice CDN built in; great for hosting models and 360 images. If it would be possible to host the editor as well as the documents then Glitch would be the perfect platform for a self contained tool that lives on after the experiment was done.The downside of Glitch is that many of its advanced features are undocumented.
After much research we figured out how to modify Glitch to solve many problems, so now we’d like to share our solutions with you. Making a Glitch from a Git RepoGlitch’s editor is great for editing a small project, but not for building large software. We knew from the start that we’d need to edit on our local machines and store the code in a GitHub repo. The question was how to get that code initially into Glitch? It turns out Glitch supports creating a new project from an existing git repo.
This was a fantastic advantage.We could now create a build of the editor and set up the project just how we like, keep it versioned in Git, then make a new Glitch whenever we needed to. We built a new repo called mred-base-glitch specifically for this purpose and documented the steps to use it in the readme. Integrating ReactMrEd is built in React, so the next challenge was how to get a React app into Glitch. During development we ran the app locally using a hotreloading dev server. For final production, however, we need static files that could be hosted anywhere.
Since our app was made with we can build a static version with npm run build. The problem is that it requires you to set the hostname property in your package.json to calculate the final URL references. This wouldn’t work for us because someone’s Glitch could be renamed to anything. The solution was to set the hostname to., so that all URLs are relative.Next we wanted the editor to be hidden.
In Glitch the user has a file list on the left side of the editor. While it’s fine to have assets and scripts be visible, we wanted the generated React code to be hidden. It turns out Glitch will hide any directory if it begins with dot:. So in our base repo we put the code into public/.mred.Finally we had the challenge of how to update the editor in an existing glitch without over-writing assets and documents the user had created.Rather than putting everything into one git repo we made two. The first repo, contains just the code to build the editor in React.
The second repo, contains the default documents and behaviors. This second repo integrates the first one as a. The compiled version of the editor also lives in the mred repo in the build directory.
This way both the source and compiled versions of the editor can be versioned in git.Whenever you want to update the editor in an existing glitch you can go to the Glitch console and run git submodule init and git submodule update to pull in just the editor changes. Then you can update the glitch UI with refresh. While this was a manual step, the students were able to do it easily with instruction. Loading documentsThe editor is a static React app hosted in the user’s Glitch, but it needs to save documents created in the editor at some location. Glitch doesn’t provide an API for programmatically loading and saving documents, but any Glitch can have a NodeJS server in it so we built a simple document server with.
The doc server scans the documents and scripts directories to produce a JSON API that the editor consumes.For the launch page we wanted the user to see a list of their current projects before opening the editor. For this part the doc server has a route at / which returns a webpage containing the list as links. For URLs that need to be absolute the server uses a magic variable provided by Glitch to determine the hostname: process.env.PROJECTDOMAIN.The assets were a bit trickier than scripts and docs. The editor needs a list of available assets, but we can’t just scan the assets directory because assets aren’t actually stored in your Glitch.
Instead they live on Glitch’s CDN using long generated URLs. However, the Glitch does have a hidden file called.glitch-assets which lists all of the assets as a JSON doc, including the mime types.We discovered that a few of the files students wanted to use, like GLBs and WAVs, aren’t recognized by Glitch. You can still upload these files to the CDN but the.glitch-assets file won’t list the correct mime-type, so our little doc server also calculated new mime types for these files.Having a tiny document server in the Glitch gave us a lot of flexibility to fix bugs and implement missing features. It was definitely a design win.
User AuthenticationAnother challenge with using Glitch is user authentication. Glitch has a concept of users and will not let a user edit someone else’s glitch without permission, but this user system is not exposed as an API. Our code had no way to know if the person interacting with the editor is the owner of that glitch or not. There are rumors of such a feature in the future, but for now we made do with a password file.It turns out glitches can have a special file called.env for storing passwords and other secure environment variables.
This file can be read by code running in the glitch, but it is not copied when remixing, so if someone remixes your glitch they won’t find out your password. To use this we require students to set a password as soon as the remix the base glitch. Then the doc server will use the password for authenticating communication with the editor. Future FeaturesWe managed to really modify Glitch to support our needs and it worked quite well. That said, there are a few features we’d like them to add in the future.Documentation. Almost everything we did above came after lots of research in the support forums, and help from a few Glitch staffers.
There is very little official documentation of how to do beyond basic project development. It would be nice if there was an official docs site beyond the FAQs.A real authentication API. Using the.env file was a nice hack, but it would be nice if the editor itself could respond properly to the user. If the user isn’t logged in it could show a play only view of the experience.
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If the user is logged in but isn’t the owner of the glitch then it could show a remix button.A way to populate assets programmatically. Everything you see in a glitch when you clone from GitHub comes from the underlying git repo except for the assets.
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To create a glitch with a pre-set list of assets (say for doing specific exercises in a class) requires manually uploading the files through the visual interface. There is no way (at least that we could find) to store the assets in the git repo or upload them programmatically.Overall Glitch worked very well.
We got an entire visual editor, assets, and document storage into a single conceptual chunk - a glitch - that can be shared and remixed by anyone. We couldn’t have done what we needed on such a short timeline without Glitch. We thank you Glitch Team! One of our interns is working on this tool. This will make it much easier to ensure that more people can use your site!. Remote debugging.
As of Fx 70 about:debugging is now the truly official way to connect to remote targets. The old “Connect” page as well as WebIDE have been removed. See this and this.Fission. This user gave the site permission to know their location, and it was accessed 5 seconds ago. We’ve introduced new features that make it easier to moderate and share your Hubs experience. July was a busy month for the team, and we’re excited to share some updates!
As the community around Hubs has grown, we’ve had the chance to see different ways that groups meet in Hubs and are excited to explore new ways that groups can choose what types of experience they want to have. Different communities have different needs for how they’re meeting in Hubs, and we think that these features are a step towards helping people get co-present together in virtual spaces in the way that works best for them.Room-Level PermissionsIt is now possible for room owners to specify which features are granted to other users in the room. This allows the owner of the room to decide if people can add media to the room, draw with the pen, pin objects, and create cameras. If you’re using Hubs for a meeting or event where there will be a larger number of attendees, this can help keep the room organized and free from distractions.Promoting ModeratorsFor groups that hold larger events in Hubs, there is now the ability to promote other users in a Hubs room to also have the capabilities of the room owner. If you’ve been creating rooms using the,you may already be familiar with rooms that have multiple owners. This feature can be especially valuable for groups that have a core set of administrators who are available in the room to help moderate and keep events running smoothly. Room owners can promote other users to moderators by opening up the user list and selecting the user from a list, then clicking ‘Promote’ on the action list.
You should only promote trusted users to moderator, since they’ll have the same permissions as you do as the room owner. Users must be signed in to be promoted.Camera ModeRoom owners can now hide the Hubs user interface by enabling camera mode, which was designed for groups that want to have a member in the room record or livestream their gathering.
When in camera mode, the room owner will broadcast the view from their avatar and replace the Lobby camera, and non-essential UI elements will be hidden. The full UI can be hidden by clicking the ‘Hide All’ button, which allows for a clear, unobstructed view of what’s going on in the room.Video RecordingThe camera tool in Hubs can now be used to record videos as well as photos. When a camera is created in the room, you can toggle different recording options that can be used by using the UI on the camera itself. Like photos, videos that are taken with the in-room camera will be added to the room after they have finished capturing. Audio for videos will be recorded from the position of the avatar of the user who is recording. While recording video on a camera, users will have an indicator on their display name above their head to show that they are capturing video.
The camera itself also contains a light to indicate when it is recording.Tweet from HubsFor users who want to share their photos, videos, and rooms through Twitter, you can now tweet from directly inside of Hubs when media is captured in a room. When you hover over a photo or video that was taken by the in-room camera, you will see a blue ‘Tweet’ button appear. The first time you share an image or video through Twitter, you will be prompted to authenticate to your Twitter account. You can review the Hubs Privacy Policy and third-party notices, and revoke access to Hubs from your Twitter account by going to.Embed Hubs RoomsYou can now embed a Hubs room directly into another web page in an iFrame.
When you click the 'Share' button in a Hubs room, you can copy the embed code and paste it into the HTML on another site. Keep in mind that this means anyone who visits that page will be able to join!Discord Bot NotificationsIf you have the Hubs Discord bot in your server and bridged to a channel, you can now set a reminder to notify you of a future event or meeting. Just type in the command!hubs notify set mm/dd/yyyy and your time zone, and the Hubs Bot will post a reminder when the time comes around.Microphone Level IndicatorHave you ever found yourself wondering if other people in the room could hear you, or forgotten that you were muted? The microphone icon in the HUD now shows mic activity level, regardless of whether or not you have your mic muted. This is a handy little way to make sure that your microphone is picking up your audio, and a nice reminder that you’re talking while muted.In the coming months, we will be continuing work on new features aimed at enabling communities to get together easily and effectively. We’ll also be exploring improvements to the avatar customization flow and new features for Spoke to improve the tools available to creators to build their own spaces for their Hubs rooms.
To participate in the conversation about new features and join our weekly community meetups, join us on Discord using. Sometime last year, Facebook challenged a law enforcement request for access to encrypted communications through Facebook Messenger, and a federal judge denied the government’s demand. At least, that is what has been reported by the press. Troublingly, the details of this case are still not available to the public, as the opinion was issued “under seal.” We are trying to change that.Mozilla, with Atlassian, has filed a friend of the court brief in a Ninth Circuit appeal arguing for unsealing portions of the opinion that don’t reveal sensitive or proprietary information or, alternatively, for releasing a summary of the court’s legal analysis.
Our common law legal system is built on precedent, which depends on the public availability of court opinions for potential litigants and defendants to understand the direction of the law. This opinion would have been only the third since 2003 offering substantive precedent on compelled access—thus especially relevant input on an especially serious issue.This case may have important implications for the current debate about whether and under what circumstances law enforcement can access encrypted data and encrypted communications. The opinion, if disclosed, could help all kinds of tech companies push back on overreaching law enforcement demands.
We are deeply committed to building secure products and establishing transparency and control for our users, and this information is vital to enabling those ends. As thoughtful, mission-driven engineers and product designers, it’s critical for us as well as end users to understand the legal landscape around what the government can and cannot require.The post appeared first on. In the we make an effort to ship as soon as possible after we’ve learned about a problem. We also “prenotify” (inform them about a problem before it gets known to the public) vendors of open source OSes ahead of the release to alert them about what is about to happen and to make it possible for them to be ready and prepared when we publish the security advisory of the particular problems we’ve found.These distributors ship curl to their customers and users. They build curl from the sources they host and they apply (our and their own) security patches to the code over time to fix vulnerabilities. Usually they start out with the clean and unmodified version we released and then over time the curl version they maintain and ship gets old (by my standards) and the number of patches they apply grow, sometimes to several hundred.The allows no more than 14 days of embargo, so they can never be told any further than so in advance.We always ship at least one official patch for each security advisory. That patch is usually made for the previous version of curl and it will of course sometimes take a little work to backport to much older curl versions.
The other day I was reading when I saw their regular notices about security updates from various vendors and couldn’t help checking out a mentioned for Red Hat Enterprise Linux 7. It was dated July 29, 2019 and fixed, which we announced on September 5th 2018. 327 days ago.Not quite reaching Apple’s level, Red Hat positions themselves as number three in this toplist with this release.An interesting detail here is that the curl version Red Hat fixed here was 7.29.0, which is the exact same version our winner also patched(Update after first publication: after talks with people who know things I’ve gotten some further details. Red Hat did ship a fix for this problem already in 2018. This 2019 one was a subsequent update for complicated reasons, which may or may not make this entry disqualified for my top-list.) Apple. At times when I’ve thought it has been necessary, I’ve separately informed the product security team at Apple about a pending release with fixes that might affect their users, and almost every time I’ve done that they’ve responded to me and asked that I give them (much) longer time between alert and release in the future.
(Requests I’ve ignored so far because it doesn’t match how we work nor how the open vendors want us to behave). Back in 2010, I noticed how one of the security fixes took. I haven’t checked, but I hope they’re better at this these days.With the 391 days, Apple takes place number two. Oracle Linux published the curl errata named on July 30 2019 and it apparently fixes nine different curl vulnerabilities. All nine were the result of and we announced them on November 2 2016.These problems had at that time been public knowledge for exactly 1000 days!
The race is over and Oracle got this win by a pretty amazing margin.In this case, they still ship curl 7.29.0 (released on February 6, 2013) when the latest curl version we ship is version 7.65.3. When I write this, we know about. 14 of those problems were fixed after those nine problems that were reportedly fixed on July 30. It might mean, but doesn’t have to, that their shipped version still is vulnerable to some of those Top-3Summing up, here’s the top-3 list of all times:. Oracle: 1000 days. Apple: 391 days.
Red Hat: 327 daysEnding notesI’m bundling and considering all problems as equals here, which probably isn’t entirely fair. Different vulnerabilities will have different degrees of severity and thus will be more or less important to fix in a short period of time.Still, these were security releases done by these companies so someone there at least considered them to be security related, worth fixing and worth releasing.This list is entirely unscientific, I might have missed some offenders. There might also be some that haven’t patched these or even older problems and then they are even harder to spot. If you know of a case suitable for this top-list, let me know! Today when I ran the script that counts the that have helped out in (called ) the number showing up in my terminal was2000At 7804 days since the birthday, it means one new contributor roughly every 4 days. For over 21 years. Kind of impressive when you think of it.A “contributor” here means everyone that has reported bugs, helped out with fixing bugs, written documentation or authored commits (and whom we recorded the name at the time it happened, but this is something we really make an effort to not miss out on).
Out of the 2000 current contributors, 708 are recorded in git as authors.Plotted out on a graph, with the numbers from the RELEASE-NOTES over time we can see an almost linear growth. (The graph starts at 2005 because that’s when we started to log the number in that file.) Number of contributors over time.We crossed the 1000 mark on April 12 2013. 1400 on May 30th 2016 and 1800 on October 30 2018.It took us almost six years to go from 1000 to 2000; roughly one new contributor every second day.Two years ago in the, we were at exactly 1571 contributors so we’ve received help from over two hundred new persons per year recently. (Barring the miscalculations that occur when we occasionally batch-correct names or go through records to collect previously missed out names etc) Thank you!The curl project would not be what it is without all the help we get from all these awesome people. Docs/THANKSThat’s that contains all the names of all the contributors, but if you check that right now you will see that it isn’t exactly 2000 names yet and that is because we tend to update that in batches around release time. So by the time the next release is coming, we will gather all the new contributors that aren’t already mentioned in that file and add them then and by then I’m sure we will be able to boast more than 2000 contributors. I hope you are one of the names in that list!
V1.0.1 released!I extracted two commands we have in the Socorro local dev environment as aseparate Python project. This allows anyone to use those two commands withouthaving to set up a Socorro local dev environment.The audience for this is pretty limited, but I think it'll help significantlyfor testing analysis tools.Say I'm working on an analysis tool that looks at crash report minidump filesand does some additional analysis on it. I could use supersearch command toget me a list of crash ids to download data for and the fetch-data commandto download the requisite data.